source: trunk/dports/audio/cfxr/Portfile

Last change on this file was 85900, checked in by jmr@…, 6 years ago

cfxr: update to 0.2.0, now fetching from git; fixes #27455

  • Property svn:eol-style set to native
  • Property svn:keywords set to Id
File size: 1.4 KB
Line 
1# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
2# $Id: Portfile 85900 2011-10-17 08:24:28Z ryandesign@macports.org $
3
4PortSystem       1.0
5PortGroup        xcode 1.0
6
7name             cfxr
8version          0.2.0
9platforms        darwin
10categories       audio aqua
11maintainers      orthogonalspace.ca:reid
12description      A generator for simple sound effects.
13long_description A port of DrPetter's sfxr with a native Mac UI. \
14                 In DrPetter's words: Its original purpose was to provide a \
15                 simple means of getting basic sound effects into a game for \
16                 those people who were working hard to get their entries \
17                 done within the 48 hours and didn't have time to spend \
18                 looking for suitable ways of doing this.
19
20homepage         http://thirdcog.eu/apps/cfxr
21
22fetch.type       git
23git.url          https://github.com/nevyn/cfxr.git
24git.branch       3898d05c960682f1a5320cfc09ee22764a6ec1f3
25
26post-patch {
27        reinplace "s|/Library/Frameworks/SDL.framework|${frameworks_dir}/SDL.framework|g" \
28            ${worksrcpath}/${name}.xcodeproj/project.pbxproj
29}
30
31xcode.configuration     Release
32xcode.build.settings    FRAMEWORK_SEARCH_PATHS=${frameworks_dir}
33xcode.destroot.settings FRAMEWORK_SEARCH_PATHS=${frameworks_dir}
34
35depends_lib      port:libsdl-framework port:libsdl
36
37livecheck.type   regex
38livecheck.url    ${homepage}
39livecheck.regex  ${name} (\\d.\\d.\\d)
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