Changes between Initial Version and Version 2 of Ticket #63033


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Timestamp:
Jun 6, 2021, 2:43:10 PM (3 years ago)
Author:
Wowfunhappy (Jonathan)
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  • Ticket #63033

    • Property Cc Wowfunhappy added
  • Ticket #63033 – Description

    initial v2  
    6868=== Addendum B.
    6969
    70 To make Godot itself produce binaries (games) that are compatible with 10.11 and below, you need to also recompile the export templates. If I'm reading the documentation correctly, this should just mean building with `build.env-append tools=no`, and then integrating the new libcxx library into the app bundle with something like:
     70To make Godot itself produce binaries (games) that are compatible with 10.11 and below, you need to also recompile the export templates. Reinstall Godot twice, with one of the below lines added to your portfile for the debug and release templates, respectively:
     71
     72{{{
     73build.env-append tools=no
     74build.env-append tools=no target=release
     75}}}
     76
     77After each build, make sure the binary is linked to macports-libcxx via a relative path, such as via:
    7178
    7279{{{
     
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    78 This is compiling as I write this, so not tested just yet!
     85Then replace the debug and release binaries in the OSX template with your versions, and copy over the Frameworks folder with the macports-libcxx libraries. Don't forget to change the minimum OS in info.plist!
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